I have found this on YouTube. Really cool system
Cross-carrier - during an active stellar expansion, a huge part of national resources was spent on the construction of universal colonization ships that were sent to the unexplored realms beyond the united zero space. Positioned in orbit, the ship have ensured and have coordinated the settlement of the planet and the construction of cities and industrial complexes, often being the sole outpost of civilization for hundreds of years. The core of the ship is equipped with everything necessary for autonomy and protection, thanks to the extremely rare and expensive tunnel distorters. Depending on the purpose, to the core can be attached various residential, building, offense and defense modules. Cross-colonizer can be used as a capitalship and as a space station. The carrier has a huge interior space and distinctive system of detachable manned weapons.
So the ship is divided into two zones. First can be changed by player. The second involved in the animation, and can not be changed. Right?
Dazer absolutely true and areas which are subject to customization is on average 75% of any ship
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