COMPLEX UNIVERSAL LAWS IN EASY GAME RULES
FOR STRIKING LEVEL OF ENGAGEMENT AND FUN
We see a fundamental problem in modern games, especially in eSports RPGs - a linear model of situation development - predictability of the winner almost from the start; monotonous gameplay decisions and core loop; requirements for the reaction rate limit acceptable age of passionate players and many other issues that do not meet the current needs of players.
Our solution is to bring to the game mechanics intriguing realism through hidden procedural algorithms affecting animations, physics, damage system ... - patterns intuitive to players; at the same time reducing controls to simple gestures that dramatically affect the course of the battle. Intrigue of battle outcome will constantly grow as players enthusiasm.
We strive to ensure that the processing power and advantages of modern technology will be used to create realistic diverse gameplay where you cannot lose, but can be enriched with rewarding experience of self-control and interaction with personalities of other players. At the same time reducing complex algorithms to intuitively simple interfaces and a controls.
We are cohesive team of developers. For many years we have developed serious IT projects. The last few years we have been developing online games for third parties. Mutual understanding and the full belief that only a serious attitude with full dedication and soul can be the only basis for the implementation of Descendants. Very extensive experience in the various projects enables us to go beyond the common stereotypes of game development that allows us to make the really interesting gameplay.
Development of large-scale systems, including the creation of genetic algorithms, the use of fuzzy logic, the creation of complex databases and other our interests are a serious supplement to the standard game programming skills. Our heartfelt desire is to make a game that would be interesting for ourselves, which is very interesting and non-trivial task to perform. At the same time, we want to tell you the story of the descendants that may give occasion for reflection. And devoting all time to this game, we see no grounds to deprive you of opportunity to experience the real social interaction in the game world.
The Game Descendants is a whole universe and every aspect of this universe calls for a very careful and cautious attitude on our part. The creation of such multivariate and innovative game is a challenge by itself. We have a clear idea of what we want to see as a result at the end. We are determined to create a game in which we always wanted to play and be part of that process. We are realists and have pragmatic approach to the challenges posed by the Descendants universe.
One of these challenges are some technical aspects of the game. We want to create the really epic battles with hundreds of characters in the frame. Boarded spaceships and buildings, interior space which at the same time without loading is in the same location as the outside world poses a serious optimization issues before us that we are currently working on and successfully coping. We seriously approached the issue of creating a seamless universe, with truly enormous cosmic objects.
In fact, modern computing power and software capabilities make it possible already for several years and we want to take advantage of it. In order to see several hundreds of fighting warriors at the same time we have introduced a system of mercenaries that create the effect of the crowd, since to make such a crowd scene on the battlefield only by participation of players is not obviously possible to us. Destructible objects, environments and a huge amount of calculations as well complicate the task.
As a result, we are working on a system that creates some bounding zone for new players to enter at a concentration in one place of a limit number of players and objects. The zone is created in both space and on the surface of the planets. Entrance to other players and reinforcements will be available only with a decrease of the computational load within the zone. Nevertheless, limit of troops and objects concentrated in one place is quite large and therefore players will rarely encounter such restrictions. However, In case of occurrence of such a zone, for example, with the boarding of huge spaceships, objects inside the zone will still be the target for remote attacks and air strikes from outside the zone.
The main core of our team was formed over 10 years ago and consists of C Sharp programmers. We understand each other even without words, which promotes an extremely effective and fast work. We develop online games a little over three years and we were contractors for third party customers developing casual MMORPG projects but it is not interesting for us. We have the experience and understanding how to create the optimal network and server solution for our project, so we are sure that we can deal with this large-scale MMORPG game.
Prior to the development of games, we had to deal and develop highly complex systems and databases for large companies and in comparison with this, scripts and programming algorithms of the game despite their complexity does not seem to us a heavy task. We are full of enthusiasm and fully immersed in the exciting process of game creation, whose elements have undergone a very careful analysis and multiple critical reflection.
At first glance, the game seems very difficult to even understand it, but it is not hardcore game in the truest sense of the word. The gameplay is designed in a way that each player needs to know only those elements of gameplay that are interesting to him, it is not necessary to know everything in order to succeed in the game. Collectively, the activities of all players will direct the game and manage self-sustaining systems at all levels.
We also against boring and monotonous activity complicating gameplay without any grounds. Nevertheless, the real problem that we pay close attention to is the preliminary study of all situations and loopholes for cheating and hacking of the game in all the diversity of gaming options. Usually the problem of swindle arises only due to an oversight of the developers - logically reconciled mechanics beforehand minimizes possible bugs in programming.
We really need your help to bring this project to life and make a move to a new generation of games that are reviving interest even in people with a great gaming experience and unseeing anything worthwhile at the moment. We offer you to solve many issues related to gameplay in the form of polls on our site. We want to know what you really want to see in the game. If for example the polls show us that certain aspects of the game should be simplified or expanded, it will be done.