It is interesting, that debate concerning today's games breaking out on game resources, generally reveal two different views on the topic about interest in modern games. One category of people just plays games while grinding, pay to play and micro transactions may confuse them in a certain way, but certainly do not deter. Another category of people continues to play from time to time, but obviously diagnoses the growing loss of interest in games.
Dissatisfied with the fact that the games have changed, they point a finger at the Skinner box, and complain that the addictiveness optimization will increase, while a plain old fun, curiosity and unpredictability will eventually disappear altogether. But we are confident that this dependence will be replaced with the real involvement to the gameplay. We are in for a real blossoming of really interesting games.
Why leaders of most capital-intensive businesses, like IT, medicine, science and power industry, are concerned about the achievement of socially significant results? And the game industry, which employs highly qualified specialists, does not face the issue of solution of the global problem, and do not to seek to change humanity for the better? Is it worth raising this question by the novice developers? Are there any successful cases of companies that have set themselves a special mission?