Brions is the oldest human race that has survived for many eras. Cosmic date of the united zero space coincides with the chronology of the Brions. Unlike other races, Brions spent a very long time alone before have met another human race. Over the millennia, they have created a set of theories to explain the nature of reality and came to the conclusion that the answer lies in themselves. So most of their history represents the internal development of Brions society. Entering the era of chrono technologies, granted by the ancestors, Brions also inherited a prediction of the deadly threat of extinction and the promise of salvation. Ideology became a matter of choice. Society divided between those who believed creators and agreed with the prepared fate, and those who doubt the promises of god-like ancestors, they proposed to reject chrono technology and destroy central chrono core. Most of Brions accepted the idea to destroy the chrono core that implemented the terraforming of nearby star systems.

An attempt of minority to insist on adherence with gratitude to the forefathers salvation plan failed. In order to preserve chrono technology small part of Briones left their home planet and headed to the new distant worlds, connection with them was lost eventually. However, many Brions do not tend to think that this was a coincidence. The winning majority government committed actions aimed at the destruction of the chrono technology. As a result of technogenic catastrophe that occurred as a consequence of attempts to interrupt zero space and destiny predicted by ancestors, terraforming processes supported by quantum calculations of central chronoengine went out of control and almost all of the Brions planets were subjected to enormous geological disaster. In the issue, Briones lost access to most of their technologies and technical achievements. Briones were surviving for thousands of years in conditions of natural calamities. They known as people with innate caution and wisdom, possessing mystical and ancient technologies and artifacts.

The ability of race to perform an effort to resist the circumstances and mobilize personal will. ±25%: order, vigilance, mobilization, restoration, sabotage, enforcement, power, speed
A generalized state of space technologies of the race, the synergy within the fleet of spaceships, and the assessment of their multifunctionality
The ability of race to survive, strive for creativity, self-improvement and development. ±25%: evasion, health, maintenance, improvement, usury, adaptation, renovation, cybernetics
The generalized state of the ground forces of the race, the power of weapons including installed on spaceships. Destructive potential of personal weapons of warriors and sophistication of their armored space suits
The ability of race to the intellectual thinking, rational understanding of the situation and finding the optimal behavior. ±25%: accuracy, hacking, mastery, commerce, leadership, control, construction, boarding
A generalized ability of the race to mass production, the efficiency of production processes, the presence of specific buildings and technologies to facilitate the production and extraction
The ability of race to a reasonable perception, formulation of wise goals, inspiration and creativity. ±25%: efficiency, command, morale, invention, overplus, takeover, compromise, adventurism
A generalized ability of the race to negotiate with other factions, to engage in diplomatic relations. The presence of special buildings and technologies conducive to the holding of domestic policy

Legality of apostates classes means that the player within the territory of his race can act without hiding his permitted apostate class. A player can not be pursued on the basis of his involvement in the activities of apostates and be the target of bounty hunters in the territory of his race
DNA template of perception - each race belongs to one of three levels of DNA template of perception, that will be outlined in the updates. Essentially the difference between the levels is, the higher the level, the more expensive technologies and higher quantitative characteristics of the final objects. Depending on conditions, each level can be as an advantage or a disadvantage.
Historically formed maximally used type of armored space suit. All races can use medium armor. Most races can use heavy armor, and a few races use superheavy Vanguard armor. The number in the icon indicates the average size of the representative of the race. Depends on the size, the probability to avoid ranged attacks and the cost of creating the costume.

War, Defence, Foreign policy, Domestic policy, Production, Mining - From the combination of all the parameters, each race can be assigned to one of six orientations. Orientation is the general thrust of all the processes occurring inside the fraction caused by historical heritage, technologies and objectives. Often orientation supported by unique technologies, buildings and abilities available to players.