Almost all of its cosmic history, until the end of the wars for independence, the nation of Naitoids was in genetic slavery maintained by the Yellow Tribe. For hundreds of years Naitoids DNA has been changed under the influence of genetic drugs supplied as an encouragement by invaders. As a result of irreversible changes Naitoids have almost lost the desire to communicate and interact with each other that almost completely eliminated the possibility of organized rebellion. Annoyance and even fear experienced by Naitoids when finding themselves next to their own kind, forced the majority of the race to break community ties, and to explore the deep space by small geological and industrial groups.

They were exploring new planets and asteroids and construct resource extraction stations on them. Naitoids resource-stations eventually filled the huge number of planets and asteroids, but framework of society and hope for unification was lost. As a result of the victory of the rebels in the wars of independence, dominion of Yellow Tribe was overthrown and Naitoids attempted to initiate a National Revival. Dominant social ideology was some mix of military doctrines and disciplines of resistance to, genetically grafted, craving for solitude. Naitoids led by rational belief in the benefits of national unification, purposefully and persistently prevailed against their own phobias.

By the strict discipline of following all sorts of instructions and constant concentration, they were able not only to revive the society but became quite successful in economic and military spheres. Even military doctrine of Naitoids obliges them to engage in close combat with the enemy, in order to resist genetic autism by effort of will. Formal and simulated social relationships of Naitoids are compensated by incredible concentration on any occupation. They fight almost reflexively without thinking. Despite their insularity, Naitoids are incredibly hardy and brainy warriors. They are great strategists in both: large-scale and single military operations.

The ability of race to perform an effort to resist the circumstances and mobilize personal will. ±25%: order, vigilance, mobilization, restoration, sabotage, enforcement, power, speed
A generalized state of space technologies of the race, the synergy within the fleet of spaceships, and the assessment of their multifunctionality
The ability of race to survive, strive for creativity, self-improvement and development. ±25%: evasion, health, maintenance, improvement, usury, adaptation, renovation, cybernetics
The generalized state of the ground forces of the race, the power of weapons including installed on spaceships. Destructive potential of personal weapons of warriors and sophistication of their armored space suits
The ability of race to the intellectual thinking, rational understanding of the situation and finding the optimal behavior. ±25%: accuracy, hacking, mastery, commerce, leadership, control, construction, boarding
A generalized ability of the race to mass production, the efficiency of production processes, the presence of specific buildings and technologies to facilitate the production and extraction
The ability of race to a reasonable perception, formulation of wise goals, inspiration and creativity. ±25%: efficiency, command, morale, invention, overplus, takeover, compromise, adventurism
A generalized ability of the race to negotiate with other factions, to engage in diplomatic relations. The presence of special buildings and technologies conducive to the holding of domestic policy

Legality of apostates classes means that the player within the territory of his race can act without hiding his permitted apostate class. A player can not be pursued on the basis of his involvement in the activities of apostates and be the target of bounty hunters in the territory of his race
DNA template of perception - each race belongs to one of three levels of DNA template of perception, that will be outlined in the updates. Essentially the difference between the levels is, the higher the level, the more expensive technologies and higher quantitative characteristics of the final objects. Depending on conditions, each level can be as an advantage or a disadvantage.
Historically formed maximally used type of armored space suit. All races can use medium armor. Most races can use heavy armor, and a few races use superheavy Vanguard armor. The number in the icon indicates the average size of the representative of the race. Depends on the size, the probability to avoid ranged attacks and the cost of creating the costume.

War, Defence, Foreign policy, Domestic policy, Production, Mining - From the combination of all the parameters, each race can be assigned to one of six orientations. Orientation is the general thrust of all the processes occurring inside the fraction caused by historical heritage, technologies and objectives. Often orientation supported by unique technologies, buildings and abilities available to players.

Yellow tribe