Orthopraxes had to develop in the rough conditions of the home planet that only miraculously was partially terraformed. Orthopraxian city-states located in huge craters, which maintain a suitable climate for human life while the rest of the planet's surface is unfit for biological species. However, the ability to survive in harsh environments with minimum requirements to space, was useful for the colonization of life-threatening and sometimes even atmosphereless planets. Orthopraxian urban networks stretch for tens of miles and consist of sealed chain blocks and modules that protect residents from landslides, raging storms and other natural disasters. Collectivism and constant overcoming the resistance of the environment cultivate honesty and mutual assistance to each other in Orthopraxes. Heroic deeds of many ordinary people formed the state of internal imperfection acutely felt by people in comparison with the consciously understood ideal of human behavior.

The ideology is largely based on the ideals given by the founder of the colony, aimed at self-improvement and dedication to moral values at any given time. This is seen as salvation, regardless of external conditions and force of global threats. The supreme power is exercised by Prime Minister, although there is a legend which says that the founding father is still alive and indeed he manages the nation. Due to the self-sufficing internal policy and uncompromising approach to many interfractional interactions, including coldness to all ideologies of the salvation construction, Orthopraxes are almost outsiders of political and economic relations within the intergalactic community.

Foreign policy situation is also exacerbated by open levying war against Terrons leading global peacekeeping activities. Meanwhile the autonomy and isolation of Orthopraxes led to the development of original and unique technologies that are highly effective in production and in military affairs.

The ability of race to perform an effort to resist the circumstances and mobilize personal will. ±25%: order, vigilance, mobilization, restoration, sabotage, enforcement, power, speed
A generalized state of space technologies of the race, the synergy within the fleet of spaceships, and the assessment of their multifunctionality
The ability of race to survive, strive for creativity, self-improvement and development. ±25%: evasion, health, maintenance, improvement, usury, adaptation, renovation, cybernetics
The generalized state of the ground forces of the race, the power of weapons including installed on spaceships. Destructive potential of personal weapons of warriors and sophistication of their armored space suits
The ability of race to the intellectual thinking, rational understanding of the situation and finding the optimal behavior. ±25%: accuracy, hacking, mastery, commerce, leadership, control, construction, boarding
A generalized ability of the race to mass production, the efficiency of production processes, the presence of specific buildings and technologies to facilitate the production and extraction
The ability of race to a reasonable perception, formulation of wise goals, inspiration and creativity. ±25%: efficiency, command, morale, invention, overplus, takeover, compromise, adventurism
A generalized ability of the race to negotiate with other factions, to engage in diplomatic relations. The presence of special buildings and technologies conducive to the holding of domestic policy

Legality of apostates classes means that the player within the territory of his race can act without hiding his permitted apostate class. A player can not be pursued on the basis of his involvement in the activities of apostates and be the target of bounty hunters in the territory of his race
DNA template of perception - each race belongs to one of three levels of DNA template of perception, that will be outlined in the updates. Essentially the difference between the levels is, the higher the level, the more expensive technologies and higher quantitative characteristics of the final objects. Depending on conditions, each level can be as an advantage or a disadvantage.
Historically formed maximally used type of armored space suit. All races can use medium armor. Most races can use heavy armor, and a few races use superheavy Vanguard armor. The number in the icon indicates the average size of the representative of the race. Depends on the size, the probability to avoid ranged attacks and the cost of creating the costume.

War, Defence, Foreign policy, Domestic policy, Production, Mining - From the combination of all the parameters, each race can be assigned to one of six orientations. Orientation is the general thrust of all the processes occurring inside the fraction caused by historical heritage, technologies and objectives. Often orientation supported by unique technologies, buildings and abilities available to players.