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Agrills

Formation of Agrills society primarily associated with the peculiarities of their native giant planet. Surface of their home planet is inappropriate for living and migration of people because of the raging elements, but chrono engine have considered the planet suitable for terraforming and created a livable climate in the bowels of the planet. Agrills struggled to survive for thousands of years, confronting with huge force of gravity and endless shifts of the earth formations. Landslides and instability of dungeons led to fragmentation and isolation of different groups of people, as a result, only a small part of the Agrills continued social development and obeyed to the King-keeper of the keys to the central chronoengine. And even during periods of sustainable development without geological upheavals, peace time and again was violated by breakthroughs of hordes of sledgebeetles.

Unlike most planets, where the evolution of animals and nature was under the control of terraforming systems, Agrills world of uncontrolled seismic activity deviated from the optimal scenario calculated by central chrono engine. Mutated animals appeared as a result of random natural struggle for survival and displaced creatures generated by controlled processes of evolution.

Therefore, Agrills were doomed to endless skirmishes with the natural enemy - insect-shaped sledgebeetles, which reached gigantic proportions and were protected with almost impenetrable shell. Finally, royal dynasty was able to unite most of the disparate genuses into a single nation.

However, neither the technology nor the unity of the nation have not made life easier for the Agrills. Agrills follow the doctrine of the path, according to which the aim of life is not to achieve a comfortable and stable living conditions (which in itself is considered an illusion and utopia), but controlled search and overcoming of the maximum threat. Agrills refused desire for stability of society and reality, in exchange for the opportunity to select the current threat that must be confronted.

Therefore, accession to the united zero space, which occurred immediately after the establishment of national peace and cessation of civil wars, was seen as a natural step to a new level of desired global threats. Agrills believe that the whole world is only a testing ground created by ancestors to determine the staunchest descendants deserving salvation. Agrills waged war against all, before Terrons convinced them to fight against the strongest of nearby enemies.

Force
The ability of race to perform an effort to resist the circumstances and mobilize personal will. ±25%: order, vigilance, mobilization, restoration, sabotage, enforcement, power, speed
Fleet
A generalized state of space technologies of the race, the synergy within the fleet of spaceships, and the assessment of their multifunctionality
Vitality
The ability of race to survive, strive for creativity, self-improvement and development. ±25%: evasion, health, maintenance, improvement, usury, adaptation, renovation, cybernetics
Arms
The generalized state of the ground forces of the race, the power of weapons including installed on spaceships. Destructive potential of personal weapons of warriors and sophistication of their armored space suits
Mind
The ability of race to the intellectual thinking, rational understanding of the situation and finding the optimal behavior. ±25%: accuracy, hacking, mastery, commerce, leadership, control, construction, boarding
Economy
A generalized ability of the race to mass production, the efficiency of production processes, the presence of specific buildings and technologies to facilitate the production and extraction
Insight
The ability of race to a reasonable perception, formulation of wise goals, inspiration and creativity. ±25%: efficiency, command, morale, invention, overplus, takeover, compromise, adventurism
Policy
A generalized ability of the race to negotiate with other factions, to engage in diplomatic relations. The presence of special buildings and technologies conducive to the holding of domestic policy

Legality of apostates classes means that the player within the territory of his race can act without hiding his permitted apostate class. A player can not be pursued on the basis of his involvement in the activities of apostates and be the target of bounty hunters in the territory of his race
DNA template of perception - each race belongs to one of three levels of DNA template of perception, that will be outlined in the updates. Essentially the difference between the levels is, the higher the level, the more expensive technologies and higher quantitative characteristics of the final objects. Depending on conditions, each level can be as an advantage or a disadvantage.
Historically formed maximally used type of armored space suit. All races can use medium armor. Most races can use heavy armor, and a few races use superheavy Vanguard armor. The number in the icon indicates the average size of the representative of the race. Depends on the size, the probability to avoid ranged attacks and the cost of creating the costume.

War, Defence, Foreign policy, Domestic policy, Production, Mining - From the combination of all the parameters, each race can be assigned to one of six orientations. Orientation is the general thrust of all the processes occurring inside the fraction caused by historical heritage, technologies and objectives. Often orientation supported by unique technologies, buildings and abilities available to players.

Pyro