Welcome visitor you can login or create an account.
Your shopping cart is empty! $0.00 $0.00
$
  • €
  • £
  • $
  • Shopping Cart
  • Wish List (0)
  • Checkout
  • My Account
INSENSE ARTS LLC
Menu INSENSE ARTS LLC
  • awards optionsFundamentals
    Rewards are important both for a single campaign and for multiplayer Founders' rewards emphasize your special position in the game Founders' items and ships greatly expand your gameplay options Exchange or improve your insured reward at any time Design your own unique ship or significantly improve the existing one Create unique spacecrafts for your clan by joint efforts
    Awards are very important to us, because in addition to encouragement of founders, they solve the problem of initial role distribution among players. If you join a multiplayer mission or battle while playing single-player campaign, your role and your property will determine your position among the other players. Awards give you access to the selection of primary goal of the single player campaign determining the main threats in a harsh struggle for survival. All the rewards also remain valid in the next chapters of the game and give their holders new benefits.
    Game world of descendants - a living world with a long history, already existing at the moment of launching the game. Besides the wide range of different stuff available for Founders points, each award makes you the owner of unique item that can be useful at all stages of the game and is designed to emphasize your special status as the founder, who made the game possible. All special objects, including spaceships are insured. If they are damaged or lost – you will get insurance in value of the ship.
    All items may also be used in beta and alpha tests. It will be possible to activate access to your special objects at any time when you are ready. Players will be able to achieve higher numerical characteristics of typical racial ships, compared with the basic parameters of the rare ships, however rare ships combine the unique properties and the possibility of a wider and universal use and are also subject to improvement. Players with certain classes or special role in the game will also have access to special closed sections of the forum where they can discuss their group interests.
    Periodically, we will upload on our website other rare spaceships and items inaccessible to ordinary players. Therefore, you will always be able to exchange your reward for a new item appeared on our site, for example your ship to another of the same type. Each award also gives the player a certain amount of Founders points. For points, you can buy something that you liked from special objects included in the cheaper rewards, or purchase a module or other valuable improvements for your current special object such as spacecraft in order to specialize it for specific purposes.
    Proceeding from format of MMORPGs and the impossibility of admission to the game someone else's code and custom mods, we nevertheless want to provide some kind of interactive communication with people who have art ideas. We allocate a few people from our team who deal exclusively with design and construction of spacecrafts, based on your vision. All you require is to suggest your drawing of the spacecraft, or to describe its idea, and our experts will contact you and discuss the details or we can greatly improve the existing ship to suit your needs.
    You will be offered a large enough selection of options of the ship construction. Each race has not only the unique design of its space fleet but also the type and features of interior. In special cases, we can realize not only the unique shape of the spacecraft but also the animation of moving parts. We will also make a special section on our website where people with ideas will be able to upload presentations of spaceships concepts and attract donations to collect the necessary sum to pay its creation. People who donate money to create such ships will get a great discount on them, and creator of the project will receive one ship for free.
  • special marks
    LOGO
    We will manually place your logo on specified by you spaceship and change the coloring of the elements.
    alpha1
    Test of combat mechanics, battle within a single city. Destructible environments, several samples of ground vehicles, the seizure of buildings and equipment.
    beta
    Test of gameplay within a star system, several planets, 2 fractions. The ability to create clans. Full-scale battles for capture of planets.
     
    alpha2
    Test of economics and politics within a single planet. Test of chains of joint actions. Test of system for tracking offenses, and insurance system. Continuation of testing of combat mechanics with the addition of new classes and opportunities. Battles for control of the cities.
    alpha3
    Test of spacecrafts. Participation of ships in ground conflicts. Modeling of the interior space of ships and buildings. Test of mutual quests. Test of system of responsibility for the crimes. PVE battles. Centers of NPC resistance between cities.
    name in history
    We will give your name to a character from the history of the universe in the world of descendants.
     
    name planet, star, galaxy
    you can name space object and come up with its history, on the condition that it will match the concept of the descendants universe and will be interesting. We reserve the right to refuse your name and history on the grounds that they would contravene the spirit and atmosphere of the universe.
    contributor
    We will consider your opinion through special private polls on our website, as well as, on a mandatory basis, will respond to your emails and comments. Your participation means to us empathy to our project and willingness to contribute to the process of creating the game - this attitude is very important to us.
    lord
    The award means that you are automatically assigned а lord status of certain hierarchical level. The number in the icon indicates the number of other players to whom you can bestow on a status of lord on the rank lower than yours. You can also at any time deprive of this status and give it to other players.
     
    resurrection
    Number of resurrections without penalty to skills. That will considerably accelerate development of your character and allow you to venture on risky situations without fear of negative consequences. These resurrections provide you with great advantages in comparison with players who do not have this capability, so you should use them carefully.
    Ability
    You will be able to improve any characteristic in any chosen ability by 30 percent. This ability will receive the prefix in the name with your nickname. The number in the icon indicates the maximum number of people with whom you can share your authoring abilities. We assume that these unique abilities will be transferred to other players only in exceptional situations, or will be exchanged for equivalent exclusive abilities.
    adviser
    We perceive you as a full member of our team, and we are ready to listen to any comments and suggestions. Adequate advice will certainly receive the embodiment in the game. You will also be invited to attend all of our open events and closed meetings. We also can periodically arrange private conferences through Skype, including reporting on the progress of work done.
     
    custom guards
    Any player can hire bodyguards at LandCastles of planets. Bodyguards are divided into 3 types and have random initial characteristics and also as players develop their skills, gaining experience, but under the simplified system. A player can not influence the development of his bodyguards, so the mercenaries will be very different from each other, sometimes becoming very valuable party members. Mercenaries, as items can be sold to other players. This award includes the right to influence the development of own mercenaries, directing their abilities and characteristics at the desired direction. The Darklord award also gives the right to hire a unique type of bodyguards.
    points
    Each award also gives a certain amount of Founders points that can be spent on the purchase of additional equipment and modules, useful items, and other unique goodies in the backers-only store on our website. For Founders points you can get: access to founder’s forums, forum badges, digital and physical copies of the game, digital and physical manuals and strategy guides, Special ingame titles, reserve character or guild names, founders apps(we plan it),soundtracks, uncommon crafting blueprints, Extra beta and alfa invites, Extra character slots, Physical copy of the game including a rare edition, Custom built structures, signed posters, map of the universe, Digital High Resolution Art.
  • Founders points

  • physical rewardsgoods
  • Blog
Home » Universe » 6.Sci-fi concepts: The circle of law

6.Sci-fi concepts: The circle of law

Published In: Universe Created Date: 2015-06-15 Hits: 1609

United zero space is not really a certain seamless area connecting dozens of galaxies. Central chrono-engines can cover a few galaxies with zero space. However, not all space included in such a huge range covering millions of light-years at the same time permeates zero field. Central chrono-motors, unlike HEVA, do not possess such computing power and energy. They are configured to operate over long distances, but this action is local. The central chrono-core at regular intervals manifests zero state alternately at all points of its coverage area with the aim to scan the space for signs of a third-party zero space to merge into a single zone. In other words, the central chrono-core acts as a scanner, distributing its power and supporting some tunnels from zero space, piercing the most important, in terms of logistics, space areas with its threads.

Chrono-engines installed in landcastles and spacecrafts, for the most part can not reallocate their power by concentrating it in a specific spatial coordinates and directions, and act evenly, manifesting zero space around them. Therefore, the most powerful chrono-cores of capitalships and stations can immersed in zero space only a few star systems. However, sometimes this action is enough to connect zones with zero space beyond the area of action of the central chrono-core through a network of beacons. Areas of united zero space connected through the central chrono-cores are very stable, while the areas connected via beacons, chrono-gates, and cores of spacecrafts and landcastles are not so stable.

Combined zero space is for the most part an extensive network with areas of widespread zero field and huge space areas completely withdrawn from zero space. Many descendants faction deliberately avoid being in zero space and design some distribution areas connected with a united zero space. When carrying chrono-jump into such areas they can subsequently get to their planets by usual space travel. Conscious avoidance of zero field is due to the unwillingness to experience the influence of paradoxical effects, although many of these effects continue to affect together with their carriers beyond zero space and even have a positive use. Due to the fact that outer space is unevenly covered with a zero field, there are many areas of space, star systems, planets, routes which are inaccessible for chrono-jumps and require common space travel. Although some ships can do this at superluminal speed. On the one hand, the heterogeneity of space contributes to private trade, which by planning more risky routes, due to the risk may get a price advantage compared to a global intergalactic delivery service managed by Legemat and using only safe routes and chrono-jumps. On the other hand, a lot of planets and star systems are not even marked on star maps, being the centers of the rebel, separatist and criminal activity. In addition to the dangerous hotbeds of constant resistance of factions surrounding planets, the planets of factions themselves are also segmented and are the refuge of diverse communities of apostates, erecting the bolt-holes between the cities.

However, the separatists and apostates are inner threats to intergalactic community of nations, the main purpose of which is defense of the right to autonomous self-determination. The desire of inner rebels to avoid orders imposed by the lords, and unwillingness to follow the general way of life is not some irresistible global threat to the world order of the descendants. Global threats putting the very existence of the community of nations in question are of completely different sources. One of these threats is incalculably enormous amount of various representatives living outside of the united zero space. And in order to protect citizens of united worlds from the dangers lurking outside the united zero space fractions have jointly established the circle of law. In fact, the circle of law is a kind of space around the galaxies inhabited by the descendants, within which Legemat forces and allied troops maintain the primacy of intergalactic law. In practice, this means that any invasion of the inhabitants of the outer worlds of the circle of law is immediately suppressed by the troops of the descendants’ nations in accordance with areas implicated to their own territories.

Inhabitants of the outer worlds, called deviants, despite their heterogeneity, are fundamental threat to the stability of the united zero space. Races of the descendants are at war with each other, and sometimes even lead the long-scale intergalactic wars. However, every human life is an undeniable asset for the vast majority of citizens and lords of factions. And there is some basic common understanding of the world order between the lords and the people. The deviants’ races can cardinally differ not only in their approach to the value of life, but also in the understanding of life, although people are their ancestors as well. Nothing in the universe happens without human intervention, and deviants also owe their origin to people, but, in contrast to the descendants, for a variety of reasons their histories contain the circumstances, which have led their development in a completely different direction. Many of deviants were once colonies created by sowers, and many of them are parts of the nation, which have seceded from some faction of the descendants and has lost their central chrono-core. But all of them share one circumstance – they somehow suffered the effect of chrono-gap, in consequence of which their nature has changed dramatically and become potentially dangerous for the descendants. There also are some hidden areas of space inside the circle of law, which are also home to deviants, but if they are detected, they are subject to immediate court by inquisitors of the Legemat and mostly exterminated without the dialogue. Internal manifestations of deviants are a generally controlled threat, while the inhabitants of the outer worlds have been developing for thousands of years, and in conjunction with their alternative technologies, values and aspirations are a real threat to the descendants.

The effect of chrono-gap occurs when some area of the space falls from a united zero space. The difference in the passing of time between star systems inside the galaxy is not too significant, whereas the difference in the passing of time between galaxies is very significant. Since the distance between the galaxies is a hundred thousand light-years, the time in galaxies flows differently relative to each other. Therefore, when galaxy falls from a united zero space and then joins it, the inhabitants of the fallen galaxy end up in a situation of the most powerful mal-synchronization with universal time of united nations. Even a short stay in the chrono-gap leads to the fact that races, which have undergone a break, whether accelerate by thousands of years, or slow down in comparison with the united nations. The effect of mal-synchronization often leads to unpredictable consequences, since during thousands of years of autonomous development in isolation from the colony of people can happen anything up to complete technological degradation or, vice versa, superiority, change of the ideology, uncontrolled consequences of apostasy and other irreversible circumstances. Slowdown in time leads to the fact that aliens emerging from the past may again plunge the universe into a war that has long been over. Those who were considered dead long ago reappear on the scene and try to either take or return the debts of the descendants of those who are no longer alive. In practice, races, which returned from the chrono-gap, have always been in some way a threat to the united fractions, and therefore were either exterminated or expelled from the circle of law.

Thus was created a circle of law with a uniform intergalactic community of the descendants, which surrounds the set of racial and ideological clusters of deviants of all stripes. In addition to the technological threats posed by deviants, the main difference between the united fractions and the inhabitants of the outer worlds is the fact that the vast majority of the descendants had agreed on the perplexity inherited from their creators. Soliates provided them with a choice between the right to immortality in the ark, along with a flight from all-absorbing anomaly, and an attempt to avoid a meeting with the ancestors and the ability to keep the world free from chrono-threat their children. The descendants have chosen virtual reality in the ark. No one has accurate information on the diversity and activity of the inhabitants of the outer worlds, but the most logical policy towards them is the delineation of zones of influence and nonintervention. Central chrono-cores, which are a kind of scanners, created to find each other and maintain a stable united zero space, are constantly moving within the territories of their factions. The purpose of this move is to maintain the most efficient and sustainable network of zero spatial tunnels to ensure the continuity of zero spatial synchronization. However, quantum optimization of a single zero spatial network is not safe from loss of power loss and radius of its action by any central chrono-core, which is the reason of chrono-gaps. Multiple occasions of genocides of the planets’ populations during various wars could lead to the fact that the population surrounding the central chrono-core could drastically reduce. In consequence of which happened chrono-break, which tore the galaxy from the united zero space until the number does not rise to its former amount. And that could take thousands of years.


Tags:
Like This:
text_twitter_share

Same In Category

  • 10.Sci-fi concepts: The zero space
  • 9.Sci-fi concepts: The thin matter
  • 8.Sci-fi concepts: Souls and ideas
  • 7.Sci-fi concepts: The chrono theory
  • 5.Sci-fi concepts: Man-made hazards
  • 4.Sci-fi concepts: The ideas shop
  • 3.Sci-fi concepts: The great terraforming
  • 2.Sci-fi concepts: Chrono displacement
  • 1.Sci-fi concepts: HEWA against funnel
  • The minimum required background to play Warsmiths

Related Blogs By Tags

  • 10.Sci-fi concepts: The zero space
  • 9.Sci-fi concepts: The thin matter
  • 8.Sci-fi concepts: Souls and ideas
  • 7.Sci-fi concepts: The chrono theory
  • 5.Sci-fi concepts: Man-made hazards
  • 4.Sci-fi concepts: The ideas shop
  • 3.Sci-fi concepts: The great terraforming
  • 2.Sci-fi concepts: Chrono displacement
  • 1.Sci-fi concepts: HEWA against funnel
  • The minimum required background to play Warsmiths

Information

  • About Us
  • User License Agreement
  • Privacy Policy
  • Terms & Conditions

Customer Service

  • Contact Us
  • Returns
  • Site Map

Extras

  • Contribution
  • Gift Vouchers
  • Affiliates
  • Specials

My Account

  • My Account
  • Order History
  • Wish List
  • Newsletter
  • Click here
    to email us
 
 
 

Tweets by @DescendantsGame