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INSENSE ARTS LLC
Menu INSENSE ARTS LLC
  • awards optionsFundamentals
    Rewards are important both for a single campaign and for multiplayer Founders' rewards emphasize your special position in the game Founders' items and ships greatly expand your gameplay options Exchange or improve your insured reward at any time Design your own unique ship or significantly improve the existing one Create unique spacecrafts for your clan by joint efforts
    Awards are very important to us, because in addition to encouragement of founders, they solve the problem of initial role distribution among players. If you join a multiplayer mission or battle while playing single-player campaign, your role and your property will determine your position among the other players. Awards give you access to the selection of primary goal of the single player campaign determining the main threats in a harsh struggle for survival. All the rewards also remain valid in the next chapters of the game and give their holders new benefits.
    Game world of descendants - a living world with a long history, already existing at the moment of launching the game. Besides the wide range of different stuff available for Founders points, each award makes you the owner of unique item that can be useful at all stages of the game and is designed to emphasize your special status as the founder, who made the game possible. All special objects, including spaceships are insured. If they are damaged or lost – you will get insurance in value of the ship.
    All items may also be used in beta and alpha tests. It will be possible to activate access to your special objects at any time when you are ready. Players will be able to achieve higher numerical characteristics of typical racial ships, compared with the basic parameters of the rare ships, however rare ships combine the unique properties and the possibility of a wider and universal use and are also subject to improvement. Players with certain classes or special role in the game will also have access to special closed sections of the forum where they can discuss their group interests.
    Periodically, we will upload on our website other rare spaceships and items inaccessible to ordinary players. Therefore, you will always be able to exchange your reward for a new item appeared on our site, for example your ship to another of the same type. Each award also gives the player a certain amount of Founders points. For points, you can buy something that you liked from special objects included in the cheaper rewards, or purchase a module or other valuable improvements for your current special object such as spacecraft in order to specialize it for specific purposes.
    Proceeding from format of MMORPGs and the impossibility of admission to the game someone else's code and custom mods, we nevertheless want to provide some kind of interactive communication with people who have art ideas. We allocate a few people from our team who deal exclusively with design and construction of spacecrafts, based on your vision. All you require is to suggest your drawing of the spacecraft, or to describe its idea, and our experts will contact you and discuss the details or we can greatly improve the existing ship to suit your needs.
    You will be offered a large enough selection of options of the ship construction. Each race has not only the unique design of its space fleet but also the type and features of interior. In special cases, we can realize not only the unique shape of the spacecraft but also the animation of moving parts. We will also make a special section on our website where people with ideas will be able to upload presentations of spaceships concepts and attract donations to collect the necessary sum to pay its creation. People who donate money to create such ships will get a great discount on them, and creator of the project will receive one ship for free.
  • special marks
    LOGO
    We will manually place your logo on specified by you spaceship and change the coloring of the elements.
    alpha1
    Test of combat mechanics, battle within a single city. Destructible environments, several samples of ground vehicles, the seizure of buildings and equipment.
    beta
    Test of gameplay within a star system, several planets, 2 fractions. The ability to create clans. Full-scale battles for capture of planets.
     
    alpha2
    Test of economics and politics within a single planet. Test of chains of joint actions. Test of system for tracking offenses, and insurance system. Continuation of testing of combat mechanics with the addition of new classes and opportunities. Battles for control of the cities.
    alpha3
    Test of spacecrafts. Participation of ships in ground conflicts. Modeling of the interior space of ships and buildings. Test of mutual quests. Test of system of responsibility for the crimes. PVE battles. Centers of NPC resistance between cities.
    name in history
    We will give your name to a character from the history of the universe in the world of descendants.
     
    name planet, star, galaxy
    you can name space object and come up with its history, on the condition that it will match the concept of the descendants universe and will be interesting. We reserve the right to refuse your name and history on the grounds that they would contravene the spirit and atmosphere of the universe.
    contributor
    We will consider your opinion through special private polls on our website, as well as, on a mandatory basis, will respond to your emails and comments. Your participation means to us empathy to our project and willingness to contribute to the process of creating the game - this attitude is very important to us.
    lord
    The award means that you are automatically assigned а lord status of certain hierarchical level. The number in the icon indicates the number of other players to whom you can bestow on a status of lord on the rank lower than yours. You can also at any time deprive of this status and give it to other players.
     
    resurrection
    Number of resurrections without penalty to skills. That will considerably accelerate development of your character and allow you to venture on risky situations without fear of negative consequences. These resurrections provide you with great advantages in comparison with players who do not have this capability, so you should use them carefully.
    Ability
    You will be able to improve any characteristic in any chosen ability by 30 percent. This ability will receive the prefix in the name with your nickname. The number in the icon indicates the maximum number of people with whom you can share your authoring abilities. We assume that these unique abilities will be transferred to other players only in exceptional situations, or will be exchanged for equivalent exclusive abilities.
    adviser
    We perceive you as a full member of our team, and we are ready to listen to any comments and suggestions. Adequate advice will certainly receive the embodiment in the game. You will also be invited to attend all of our open events and closed meetings. We also can periodically arrange private conferences through Skype, including reporting on the progress of work done.
     
    custom guards
    Any player can hire bodyguards at LandCastles of planets. Bodyguards are divided into 3 types and have random initial characteristics and also as players develop their skills, gaining experience, but under the simplified system. A player can not influence the development of his bodyguards, so the mercenaries will be very different from each other, sometimes becoming very valuable party members. Mercenaries, as items can be sold to other players. This award includes the right to influence the development of own mercenaries, directing their abilities and characteristics at the desired direction. The Darklord award also gives the right to hire a unique type of bodyguards.
    points
    Each award also gives a certain amount of Founders points that can be spent on the purchase of additional equipment and modules, useful items, and other unique goodies in the backers-only store on our website. For Founders points you can get: access to founder’s forums, forum badges, digital and physical copies of the game, digital and physical manuals and strategy guides, Special ingame titles, reserve character or guild names, founders apps(we plan it),soundtracks, uncommon crafting blueprints, Extra beta and alfa invites, Extra character slots, Physical copy of the game including a rare edition, Custom built structures, signed posters, map of the universe, Digital High Resolution Art.
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Home » About Us

About Us

Hi there!

COMPLEX UNIVERSAL LAWS IN EASY GAME RULES
FOR STRIKING LEVEL OF ENGAGEMENT AND FUN

We see a fundamental problem in modern games, especially in eSports RPGs - a linear model of situation development - predictability of the winner almost from the start; monotonous gameplay decisions and core loop; requirements for the reaction rate limit acceptable age of passionate players and many other issues that do not meet the current needs of players.

Our solution is to bring to the game mechanics intriguing realism through hidden procedural algorithms affecting animations, physics, damage system ... - patterns intuitive to players; at the same time reducing controls to simple gestures that dramatically affect the course of the battle. Intrigue of battle outcome will constantly grow as players enthusiasm.

We strive to ensure that the processing power and advantages of modern technology will be used to create realistic diverse gameplay where you cannot lose, but can be enriched with rewarding experience of self-control and interaction with personalities of other players. At the same time reducing complex algorithms to intuitively simple interfaces and a controls.

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We are cohesive team of developers. For many years we have developed serious IT projects. The last few years we have been developing online games for third parties. Mutual understanding and the full belief that only a serious attitude with full dedication and soul can be the only basis for the implementation of Descendants. Very extensive experience in the various projects enables us to go beyond the common stereotypes of game development that allows us to make the really interesting gameplay.

Development of large-scale systems, including the creation of genetic algorithms, the use of fuzzy logic, the creation of complex databases and other our interests are a serious supplement to the standard game programming skills. Our heartfelt desire is to make a game that would be interesting for ourselves, which is very interesting and non-trivial task to perform. At the same time, we want to tell you the story of the descendants that may give occasion for reflection. And devoting all time to this game, we see no grounds to deprive you of opportunity to experience the real social interaction in the game world.

The Game Descendants is a whole universe and every aspect of this universe calls for a very careful and cautious attitude on our part. The creation of such multivariate and innovative game is a challenge by itself. We have a clear idea of what we want to see as a result at the end. We are determined to create a game in which we always wanted to play and be part of that process. We are realists and have pragmatic approach to the challenges posed by the Descendants universe.

One of these challenges are some technical aspects of the game. We want to create the really epic battles with hundreds of characters in the frame. Boarded spaceships and buildings, interior space which at the same time without loading is in the same location as the outside world poses a serious optimization issues before us that we are currently working on and successfully coping. We seriously approached the issue of creating a seamless universe, with truly enormous cosmic objects.

In fact, modern computing power and software capabilities make it possible already for several years and we want to take advantage of it. In order to see several hundreds of fighting warriors at the same time we have introduced a system of mercenaries that create the effect of the crowd, since to make such a crowd scene on the battlefield only by participation of players is not obviously possible to us. Destructible objects, environments and a huge amount of calculations as well complicate the task.

As a result, we are working on a system that creates some bounding zone for new players to enter at a concentration in one place of a limit number of players and objects. The zone is created in both space and on the surface of the planets. Entrance to other players and reinforcements will be available only with a decrease of the computational load within the zone. Nevertheless, limit of troops and objects concentrated in one place is quite large and therefore players will rarely encounter such restrictions. However, In case of occurrence of such a zone, for example, with the boarding of huge spaceships, objects inside the zone will still be the target for remote attacks and air strikes from outside the zone.

The main core of our team was formed over 10 years ago and consists of C Sharp programmers. We understand each other even without words, which promotes an extremely effective and fast work. We develop online games a little over three years and we were contractors for third party customers developing casual MMORPG projects but it is not interesting for us. We have the experience and understanding how to create the optimal network and server solution for our project, so we are sure that we can deal with this large-scale MMORPG game.

Prior to the development of games, we had to deal and develop highly complex systems and databases for large companies and in comparison with this, scripts and programming algorithms of the game despite their complexity does not seem to us a heavy task. We are full of enthusiasm and fully immersed in the exciting process of game creation, whose elements have undergone a very careful analysis and multiple critical reflection.

At first glance, the game seems very difficult to even understand it, but it is not hardcore game in the truest sense of the word. The gameplay is designed in a way that each player needs to know only those elements of gameplay that are interesting to him, it is not necessary to know everything in order to succeed in the game. Collectively, the activities of all players will direct the game and manage self-sustaining systems at all levels.

We also against boring and monotonous activity complicating gameplay without any grounds. Nevertheless, the real problem that we pay close attention to is the preliminary study of all situations and loopholes for cheating and hacking of the game in all the diversity of gaming options. Usually the problem of swindle arises only due to an oversight of the developers - logically reconciled mechanics beforehand minimizes possible bugs in programming.

We really need your help to bring this project to life and make a move to a new generation of games that are reviving interest even in people with a great gaming experience and unseeing anything worthwhile at the moment. We offer you to solve many issues related to gameplay in the form of polls on our site. We want to know what you really want to see in the game. If for example the polls show us that certain aspects of the game should be simplified or expanded, it will be done.

 

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