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Laytars

Encounter of Laytars and Yellow Tribe changed the course of intergalactic history and marked the beginning of the wars for independence. The Supreme Council of Laytars fundamentally rejected the possibility of any submission to another human race. As a result of military clash which gave a hope to enslaved factions, Laytars had to withstand the maximum impact of Yellow Tribe warhammer. Almost all Laytars planets were consumed by Fate Bridges. Surviving refugees took shelter in deep space. For a long time history of Laytars has evolved exclusively in outer space on board of giant space stations. Laytars returned to intergalactic relations only after the restoration of their national capacities.

They avoided any conflicts and engaged in intergalactic trade, that was greatly facilitated by the reputation and credibility of the heroic people not conceded to tyranny and whose feat led to the freedom of many nations. Laytars is the only race that was awarded the right to dismantle the remained Fate Bridges and use its materials and parts for restoration of their terrestrial cities. Laytars have carried out a number of difficult but correct decisions aimed at preservation of human life. These solutions have formed a state ideology, where the highest goal is a man and his social development and security. Laytars were the initiators and organizers of the creation of intergalactic Legemat that supports the safety in the joint zero space.

Governed by the principle of tolerance, Laytars society turned into a sanctuary of different communities and weirdos, practically unrestricted in rights. Laytars redistribute national resources among the most interesting in their opinion representatives and defenders of different ideas that largely reduces the economic efficiency but promotes creative thinking and diversity. In cosmic cities of Laytars can be found remnants of destroyed races, and even representatives of the people from outer side of the circle of law, whose life does not represent any value for other factions of descendants.

Force
The ability of race to perform an effort to resist the circumstances and mobilize personal will. ±25%: order, vigilance, mobilization, restoration, sabotage, enforcement, power, speed
Fleet
A generalized state of space technologies of the race, the synergy within the fleet of spaceships, and the assessment of their multifunctionality
Vitality
The ability of race to survive, strive for creativity, self-improvement and development. ±25%: evasion, health, maintenance, improvement, usury, adaptation, renovation, cybernetics
Arms
The generalized state of the ground forces of the race, the power of weapons including installed on spaceships. Destructive potential of personal weapons of warriors and sophistication of their armored space suits
Mind
The ability of race to the intellectual thinking, rational understanding of the situation and finding the optimal behavior. ±25%: accuracy, hacking, mastery, commerce, leadership, control, construction, boarding
Economy
A generalized ability of the race to mass production, the efficiency of production processes, the presence of specific buildings and technologies to facilitate the production and extraction
Insight
The ability of race to a reasonable perception, formulation of wise goals, inspiration and creativity. ±25%: efficiency, command, morale, invention, overplus, takeover, compromise, adventurism
Policy
A generalized ability of the race to negotiate with other factions, to engage in diplomatic relations. The presence of special buildings and technologies conducive to the holding of domestic policy

Legality of apostates classes means that the player within the territory of his race can act without hiding his permitted apostate class. A player can not be pursued on the basis of his involvement in the activities of apostates and be the target of bounty hunters in the territory of his race
DNA template of perception - each race belongs to one of three levels of DNA template of perception, that will be outlined in the updates. Essentially the difference between the levels is, the higher the level, the more expensive technologies and higher quantitative characteristics of the final objects. Depending on conditions, each level can be as an advantage or a disadvantage.
Historically formed maximally used type of armored space suit. All races can use medium armor. Most races can use heavy armor, and a few races use superheavy Vanguard armor. The number in the icon indicates the average size of the representative of the race. Depends on the size, the probability to avoid ranged attacks and the cost of creating the costume.

War, Defence, Foreign policy, Domestic policy, Production, Mining - From the combination of all the parameters, each race can be assigned to one of six orientations. Orientation is the general thrust of all the processes occurring inside the fraction caused by historical heritage, technologies and objectives. Often orientation supported by unique technologies, buildings and abilities available to players.

Neutral