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Messiars

Messiars civilization reached enormous scientific potential. Moreover, that potential is limited only by the problem of choice. There were so many scientific disciplines that generations of Messiars could develop in the wrong direction for decades to no avail. The problem was solved by perfection of the architecture of cities to crystallized structures, which were designed as a single reception network of Chrono echo. Chrono architecture has allowed to turn Messiars cities into receivers and handlers of time disturbances. Decryption of chrono echo in the direction of other races from the future, can determine the areas of the Messiars scientific development that will be chosen in the future. This approach significantly reduces the sphere of scientific research, and saves time and national funds. Subsequently they discovered that at certain moments, in several points of the galaxy, placement of crystallized receivers may allow to conceive much deeper layers of the future.

Such appropriate space moments happened very rarely. Assumed that if scientists can consider chrono signal in a focused mode, it is possible to get a clear answer about the most important technologies that should be discovered in order to avoid meeting with the creators and the calamity they bring with them. Thus was born the theory of salvation called - The verity theory. The search for suitable placement of crystallized receivers, as well as repeated failure of this massive operation, led to the intergalactic wars of verity. The calculated coordinates of appropriate locations for receivers, often coincided with the planets owned by other races, and many nations refused to participate in the latter-day plan of salvation, repeatedly sabotaging it. All those who disagree are considered by official doctrine as the enemies of truth, and shall be subject to extermination.

Messiars society infinitely improves the process of endless preparation for a read operation of focused Chrono echo, but miscalculations always lead to the disruption, and the operation is prepared again for decades. The Messiars - ambitious scientists who do not deviate from the chosen path for centuries, and offer other nations own version of the national goal.

Force
The ability of race to perform an effort to resist the circumstances and mobilize personal will. ±25%: order, vigilance, mobilization, restoration, sabotage, enforcement, power, speed
Fleet
A generalized state of space technologies of the race, the synergy within the fleet of spaceships, and the assessment of their multifunctionality
Vitality
The ability of race to survive, strive for creativity, self-improvement and development. ±25%: evasion, health, maintenance, improvement, usury, adaptation, renovation, cybernetics
Arms
The generalized state of the ground forces of the race, the power of weapons including installed on spaceships. Destructive potential of personal weapons of warriors and sophistication of their armored space suits
Mind
The ability of race to the intellectual thinking, rational understanding of the situation and finding the optimal behavior. ±25%: accuracy, hacking, mastery, commerce, leadership, control, construction, boarding
Economy
A generalized ability of the race to mass production, the efficiency of production processes, the presence of specific buildings and technologies to facilitate the production and extraction
Insight
The ability of race to a reasonable perception, formulation of wise goals, inspiration and creativity. ±25%: efficiency, command, morale, invention, overplus, takeover, compromise, adventurism
Policy
A generalized ability of the race to negotiate with other factions, to engage in diplomatic relations. The presence of special buildings and technologies conducive to the holding of domestic policy

Legality of apostates classes means that the player within the territory of his race can act without hiding his permitted apostate class. A player can not be pursued on the basis of his involvement in the activities of apostates and be the target of bounty hunters in the territory of his race
DNA template of perception - each race belongs to one of three levels of DNA template of perception, that will be outlined in the updates. Essentially the difference between the levels is, the higher the level, the more expensive technologies and higher quantitative characteristics of the final objects. Depending on conditions, each level can be as an advantage or a disadvantage.
Historically formed maximally used type of armored space suit. All races can use medium armor. Most races can use heavy armor, and a few races use superheavy Vanguard armor. The number in the icon indicates the average size of the representative of the race. Depends on the size, the probability to avoid ranged attacks and the cost of creating the costume.

War, Defence, Foreign policy, Domestic policy, Production, Mining - From the combination of all the parameters, each race can be assigned to one of six orientations. Orientation is the general thrust of all the processes occurring inside the fraction caused by historical heritage, technologies and objectives. Often orientation supported by unique technologies, buildings and abilities available to players.

Noombars