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Orderay clusters

Clusters have always been interested in the issue of artificial intelligence, and like many other races, they have failed many times in an attempt to create an AI that with all its capabilities won’t turn against its creators and once they succeeded. Having recognized the impossibility of creating the unhackable algorithm that prevent the AI from the uprising, clusters went a completely different way. They managed to create a self-replicating living crystals, which physical integrity is maintained only with the full involvement of all nano neurons. Grown crystal became the physical carrier of consciousness of the robot and all nano neurons are continually dividing into two functional groups. On average, 5 percent of the neurons are used to maintain the processes of consciousness; the remaining 95 percent are processing the artificial virus that uses the computational capacity of the brain on recreating, coding, and accumulation of new nano neurons ready to separate into a new crystalline brain. Virus instantly extend to all free cells are not requested by operations of mind and any interference in this scheme would entail irreversible brain damage.

Robots have complete freedom of thinking but unlike humans they could not be in the free state of mind, their consciousness is always directed at solving a particular task. They unaware calm and silence, and with the solution of the problem disappears consciousness. Lack of state of rest in the minds simply does not allow robots to set their own questions and accordingly have their own will. Clusters and robots co-exist in a symbiotic relationship: stimulating creative cognition lifestyle of clusters helps to provide robots with long-running tasks, and robots through their service to people, get the opportunity to remain in reality. If the robot copes with the task, number of neurons allocated for the processes of consciousness is reduced to zero, and the robot is likened to program busy with self-reproduction, so service to people is absolutely deliberate desire of robots that intellectually have no limitations in comparison with the man.

Robots explore uninhabited planets, making the most of discovered resources, create for themselves any necessary bodies from almost any available matter, with incredible speed multiplying themselves covering vast areas with own bodies, and fall asleep having fulfilled their mission. Сluster, who visited such a planet, could by one desire, arouse innumerable host of sleeping robots with the aim to use the matter of their bodies for biological enrichment of the inhabited planets of his faction. So planets of clusters have the greatest biological diversity and are the objects of art for the most enigmatic race of descendants.

Force
The ability of race to perform an effort to resist the circumstances and mobilize personal will. ±25%: order, vigilance, mobilization, restoration, sabotage, enforcement, power, speed
Fleet
A generalized state of space technologies of the race, the synergy within the fleet of spaceships, and the assessment of their multifunctionality
Vitality
The ability of race to survive, strive for creativity, self-improvement and development. ±25%: evasion, health, maintenance, improvement, usury, adaptation, renovation, cybernetics
Arms
The generalized state of the ground forces of the race, the power of weapons including installed on spaceships. Destructive potential of personal weapons of warriors and sophistication of their armored space suits
Mind
The ability of race to the intellectual thinking, rational understanding of the situation and finding the optimal behavior. ±25%: accuracy, hacking, mastery, commerce, leadership, control, construction, boarding
Economy
A generalized ability of the race to mass production, the efficiency of production processes, the presence of specific buildings and technologies to facilitate the production and extraction
Insight
The ability of race to a reasonable perception, formulation of wise goals, inspiration and creativity. ±25%: efficiency, command, morale, invention, overplus, takeover, compromise, adventurism
Policy
A generalized ability of the race to negotiate with other factions, to engage in diplomatic relations. The presence of special buildings and technologies conducive to the holding of domestic policy

Legality of apostates classes means that the player within the territory of his race can act without hiding his permitted apostate class. A player can not be pursued on the basis of his involvement in the activities of apostates and be the target of bounty hunters in the territory of his race
DNA template of perception - each race belongs to one of three levels of DNA template of perception, that will be outlined in the updates. Essentially the difference between the levels is, the higher the level, the more expensive technologies and higher quantitative characteristics of the final objects. Depending on conditions, each level can be as an advantage or a disadvantage.
Historically formed maximally used type of armored space suit. All races can use medium armor. Most races can use heavy armor, and a few races use superheavy Vanguard armor. The number in the icon indicates the average size of the representative of the race. Depends on the size, the probability to avoid ranged attacks and the cost of creating the costume.

War, Defence, Foreign policy, Domestic policy, Production, Mining - From the combination of all the parameters, each race can be assigned to one of six orientations. Orientation is the general thrust of all the processes occurring inside the fraction caused by historical heritage, technologies and objectives. Often orientation supported by unique technologies, buildings and abilities available to players.

Neutral