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Terrons

Mysterious and ancient race of Terrons had an alternative path of development in comparison with other nations. Chrono technology was not widespread and was used only for the purpose of accession into the intergalactic zero space. Chrono technologies were seen only as a stepping-stone to a higher level of knowledge. Terrons, like other races, could not avoid the negative impact of technogenic factor and conductors’ genes penetrated into their souls and persistently entered their socio-political structure. Instead of the endless struggle with technogenic anomaly, they preferred use it in their interests. Nation of conductors led by a group of the sacred masters. Personalities of rulers, as most senior leaders are kept secret.

Political hierarchy is composed of a set of stages, where each new superior stage reveals a higher level of public authority and ritual sacraments. Terrons use Taron-engines instead of chrono engines to move through the galaxy, operated by members of special cult. Despite some dark appearance and mystical practices, Terrons conduct active peacemaking policy, aimed at establishing peace and prosperity among human races. As a gift, the allied races who agree to use the capabilities of conductors receive the network of altars and temples of rebirth through which anyone can exchange positive memories for healing from injuries or even incurable diseases. Terrons due to its foreign policy and military power have an impressive political authority.

Thanks to the distinctive technology and culture, the basic Terrons ideology is the idea of an alternative salvation. Any information about the national goal is secret, but it is known that Terrons have data about some world or even a group of worlds beyond zero space, just as beautiful as the birthplace of the legendary creators. Intergalactic community does not have any information about planets of natural origin, suitable for human habitation, but the possibilities of Terrons and limits of their esoteric technologies are also unknown. Terrons have incredible psychic powers and unique tactical capabilities that coupled with the high level of mutual assistance make them very dangerous opponents.

Force
The ability of race to perform an effort to resist the circumstances and mobilize personal will. ±25%: order, vigilance, mobilization, restoration, sabotage, enforcement, power, speed
Fleet
A generalized state of space technologies of the race, the synergy within the fleet of spaceships, and the assessment of their multifunctionality
Vitality
The ability of race to survive, strive for creativity, self-improvement and development. ±25%: evasion, health, maintenance, improvement, usury, adaptation, renovation, cybernetics
Arms
The generalized state of the ground forces of the race, the power of weapons including installed on spaceships. Destructive potential of personal weapons of warriors and sophistication of their armored space suits
Mind
The ability of race to the intellectual thinking, rational understanding of the situation and finding the optimal behavior. ±25%: accuracy, hacking, mastery, commerce, leadership, control, construction, boarding
Economy
A generalized ability of the race to mass production, the efficiency of production processes, the presence of specific buildings and technologies to facilitate the production and extraction
Insight
The ability of race to a reasonable perception, formulation of wise goals, inspiration and creativity. ±25%: efficiency, command, morale, invention, overplus, takeover, compromise, adventurism
Policy
A generalized ability of the race to negotiate with other factions, to engage in diplomatic relations. The presence of special buildings and technologies conducive to the holding of domestic policy

Legality of apostates classes means that the player within the territory of his race can act without hiding his permitted apostate class. A player can not be pursued on the basis of his involvement in the activities of apostates and be the target of bounty hunters in the territory of his race
DNA template of perception - each race belongs to one of three levels of DNA template of perception, that will be outlined in the updates. Essentially the difference between the levels is, the higher the level, the more expensive technologies and higher quantitative characteristics of the final objects. Depending on conditions, each level can be as an advantage or a disadvantage.
Historically formed maximally used type of armored space suit. All races can use medium armor. Most races can use heavy armor, and a few races use superheavy Vanguard armor. The number in the icon indicates the average size of the representative of the race. Depends on the size, the probability to avoid ranged attacks and the cost of creating the costume.

War, Defence, Foreign policy, Domestic policy, Production, Mining - From the combination of all the parameters, each race can be assigned to one of six orientations. Orientation is the general thrust of all the processes occurring inside the fraction caused by historical heritage, technologies and objectives. Often orientation supported by unique technologies, buildings and abilities available to players.

Orthopraxes