•  
  •  
  •    






Aharots

Millennia-old history of Aharots took place in natural conditions of home world influenced the culture and the appearance of people who chosen the path of void. Aharots developed the ability to set their consciousness against the material reality transforming zero space to another deeper form called the space of void. Consciousness becomes entirely free from penetration of ideas and their impact. Perceived reality could also be drawn into this state and be hidden beyond the visible universe. Void space is retained by volitional choice of human soul and keeps consciousness without the need to make choices and, respectively, without all the possible negative consequences of a bad choice. This volitional shield also completely cleans the space from the threat of technogenic deformation.

Void space has a dramatic effect on the life style of Aharots, their cities and even the environment. Some of them who dedicated themselves to the path of Void, are able to reach the state of imperishable masters. Servants build special mobile or stationary Void Cores and temples around masters’ bodies. Those temples can be located not only in cities, but also on board of spacecrafts. Imperishable teachers are not only protect areas from the technogenic threat, but also make it invisible for any detection. Disciples and servants gather around the temples for the protection and creation of special tunnels through the void. Infrastructure mechanisms of Aharots could exist only in these tunnels.

Servants protect temples and neophytes could make a hidden space permeable using specific mental practices. They keep consciousness in a void, focusing on a single thought allowing its penetration beyond the emptiness. Cities and even some planets are not visible on the star maps thanks to imperishable masters. A certain kind of priests responsible for govern nation policy by catching and interpreting messages received through the void from imperishable masters, physical processes in the bodies of whom are almost entirely and irreversibly stopped. Vigilance and neutral position proved Aharots as dangerous, stealth and watchful enemies.

Force
The ability of race to perform an effort to resist the circumstances and mobilize personal will. ±25%: order, vigilance, mobilization, restoration, sabotage, enforcement, power, speed
Fleet
A generalized state of space technologies of the race, the synergy within the fleet of spaceships, and the assessment of their multifunctionality
Vitality
The ability of race to survive, strive for creativity, self-improvement and development. ±25%: evasion, health, maintenance, improvement, usury, adaptation, renovation, cybernetics
Arms
The generalized state of the ground forces of the race, the power of weapons including installed on spaceships. Destructive potential of personal weapons of warriors and sophistication of their armored space suits
Mind
The ability of race to the intellectual thinking, rational understanding of the situation and finding the optimal behavior. ±25%: accuracy, hacking, mastery, commerce, leadership, control, construction, boarding
Economy
A generalized ability of the race to mass production, the efficiency of production processes, the presence of specific buildings and technologies to facilitate the production and extraction
Insight
The ability of race to a reasonable perception, formulation of wise goals, inspiration and creativity. ±25%: efficiency, command, morale, invention, overplus, takeover, compromise, adventurism
Policy
A generalized ability of the race to negotiate with other factions, to engage in diplomatic relations. The presence of special buildings and technologies conducive to the holding of domestic policy

Legality of apostates classes means that the player within the territory of his race can act without hiding his permitted apostate class. A player can not be pursued on the basis of his involvement in the activities of apostates and be the target of bounty hunters in the territory of his race
DNA template of perception - each race belongs to one of three levels of DNA template of perception, that will be outlined in the updates. Essentially the difference between the levels is, the higher the level, the more expensive technologies and higher quantitative characteristics of the final objects. Depending on conditions, each level can be as an advantage or a disadvantage.
Historically formed maximally used type of armored space suit. All races can use medium armor. Most races can use heavy armor, and a few races use superheavy Vanguard armor. The number in the icon indicates the average size of the representative of the race. Depends on the size, the probability to avoid ranged attacks and the cost of creating the costume.

War, Defence, Foreign policy, Domestic policy, Production, Mining - From the combination of all the parameters, each race can be assigned to one of six orientations. Orientation is the general thrust of all the processes occurring inside the fraction caused by historical heritage, technologies and objectives. Often orientation supported by unique technologies, buildings and abilities available to players.

Tarrakrats