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Terrakrats

Terrakrats bet on the advantages conferred by chrono engines. In comparison to other races they chose a policy of colonization establishing control over the richest in resources planets. Majority of planets were inhabited only by a small group of colonists. Therefore, only the central colonies were densely populated and well protected, while a huge number of poorly protected stellar systems on boundaries of growing empire were in danger of invasions. Empire incredibly expanded and was easy prey for the enemy so the expansion was discontinued. Terrakrats were able to retain most of their territories, but for this purpose the economy and scientific development was focused on defensive strategy. The main task of the Terrakrats became the withholding of previously captured resources. Owners of planets received many rights and freedoms in managing their worlds in remote stellar systems that hardly controlled by the central government.

Due to the significant disunity of the nation, scientific progress is uneven and brings a considerable difference in lifestyle and technologies of Terrakrats from different parts of the empire. Numerous rulers of planets thanks to privacy and complete freedom are engaged in what they want and occasionally only taxes to unified empire remind them of belonging to common ancestors. Lords rulers are almost unlimited in their power concerning own planets, and therefore many poorly-inhabited colonies immersed into slavery, where people throughout their lives, can not save up money for space escape. Meanwhile rulers lose in gambling their planets to each other, and compete in ingenuity in social experimentation over the humiliated people. Over time, space fleet became the only means of communication and holding different parts of the empire together. Space Fleet is the only way for the central government to preserve the unity of the people. Therefore, space superiority over the centuries is the basic idea of Terrakrats who compensate technological fragmentation by reserves and quality of resource abundance.

Force
The ability of race to perform an effort to resist the circumstances and mobilize personal will. ±25%: order, vigilance, mobilization, restoration, sabotage, enforcement, power, speed
Fleet
A generalized state of space technologies of the race, the synergy within the fleet of spaceships, and the assessment of their multifunctionality
Vitality
The ability of race to survive, strive for creativity, self-improvement and development. ±25%: evasion, health, maintenance, improvement, usury, adaptation, renovation, cybernetics
Arms
The generalized state of the ground forces of the race, the power of weapons including installed on spaceships. Destructive potential of personal weapons of warriors and sophistication of their armored space suits
Mind
The ability of race to the intellectual thinking, rational understanding of the situation and finding the optimal behavior. ±25%: accuracy, hacking, mastery, commerce, leadership, control, construction, boarding
Economy
A generalized ability of the race to mass production, the efficiency of production processes, the presence of specific buildings and technologies to facilitate the production and extraction
Insight
The ability of race to a reasonable perception, formulation of wise goals, inspiration and creativity. ±25%: efficiency, command, morale, invention, overplus, takeover, compromise, adventurism
Policy
A generalized ability of the race to negotiate with other factions, to engage in diplomatic relations. The presence of special buildings and technologies conducive to the holding of domestic policy

Legality of apostates classes means that the player within the territory of his race can act without hiding his permitted apostate class. A player can not be pursued on the basis of his involvement in the activities of apostates and be the target of bounty hunters in the territory of his race
DNA template of perception - each race belongs to one of three levels of DNA template of perception, that will be outlined in the updates. Essentially the difference between the levels is, the higher the level, the more expensive technologies and higher quantitative characteristics of the final objects. Depending on conditions, each level can be as an advantage or a disadvantage.
Historically formed maximally used type of armored space suit. All races can use medium armor. Most races can use heavy armor, and a few races use superheavy Vanguard armor. The number in the icon indicates the average size of the representative of the race. Depends on the size, the probability to avoid ranged attacks and the cost of creating the costume.

War, Defence, Foreign policy, Domestic policy, Production, Mining - From the combination of all the parameters, each race can be assigned to one of six orientations. Orientation is the general thrust of all the processes occurring inside the fraction caused by historical heritage, technologies and objectives. Often orientation supported by unique technologies, buildings and abilities available to players.

Aharots