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Pyro

Due to certain psychophysical attributes, Pyros much more than other nations are striving for supremacy and enjoying hormonally-adrenaline emissions in blood. Justice, according to Pyros, is only achievable in equal competition and therefore social relations are based on various competitions and tournament tables that allow equal access to all political and military positions. The dream of the average citizen is to become a Contender - to get, to save up or to borrow money for acquisition of Combat shell and hiring less fortunate countrymen to form a team of support and service of military equipment.

The Contender is a special status in the world of Pyro that provides access to career and makes the carrier an equal member of a competitive system of the chosen ones. All spheres of activity considered and have their complexity multiplier, which affects the rate of receiving the merit points in the ranking tables. More points - the greater position a Contender may achieve. By taking risks, many Contenders have chosen a military career or even more dangerous activities to gain a passing grade for leadership positions in the short term. The elite of Pyro consists of leaders proved in practice their superiority, but sometimes competitive system leads to a number of contradictions which fade in comparison to the importance of the ideals of justice.

However, the real political power actually almost always delegated by champions to professional bureaucratic team of mercenaries servicing the interests of a relatively small group of very wealthy and influential managers and heirs of major corporations. By focusing attention of poor population on the glory and royalties of contenders, power brokers draw attention away from themselves, buying Inquisitive fellows off by the crumbs from their table. Nevertheless, society and the war machine of Pyro is very effective, and scientific advancement caters to interests of warriors and is aimed at improving wargear. Pyros all over the place adhere to the set of sacral rules and habits, as are convinced that the universe obeys the cosmic powers, taking into account their impact on all spheres of life and the course of battles. For Pyros truth is identical to the Justice that comes from following certain rules relieving from hopes for the future and disappointments of the past. The unique technologies allow them to withstand firepower with the high efficiency and with near impunity destroy the enemy in the melee.

Force
The ability of race to perform an effort to resist the circumstances and mobilize personal will. ±25%: order, vigilance, mobilization, restoration, sabotage, enforcement, power, speed
Fleet
A generalized state of space technologies of the race, the synergy within the fleet of spaceships, and the assessment of their multifunctionality
Vitality
The ability of race to survive, strive for creativity, self-improvement and development. ±25%: evasion, health, maintenance, improvement, usury, adaptation, renovation, cybernetics
Arms
The generalized state of the ground forces of the race, the power of weapons including installed on spaceships. Destructive potential of personal weapons of warriors and sophistication of their armored space suits
Mind
The ability of race to the intellectual thinking, rational understanding of the situation and finding the optimal behavior. ±25%: accuracy, hacking, mastery, commerce, leadership, control, construction, boarding
Economy
A generalized ability of the race to mass production, the efficiency of production processes, the presence of specific buildings and technologies to facilitate the production and extraction
Insight
The ability of race to a reasonable perception, formulation of wise goals, inspiration and creativity. ±25%: efficiency, command, morale, invention, overplus, takeover, compromise, adventurism
Policy
A generalized ability of the race to negotiate with other factions, to engage in diplomatic relations. The presence of special buildings and technologies conducive to the holding of domestic policy

Legality of apostates classes means that the player within the territory of his race can act without hiding his permitted apostate class. A player can not be pursued on the basis of his involvement in the activities of apostates and be the target of bounty hunters in the territory of his race
DNA template of perception - each race belongs to one of three levels of DNA template of perception, that will be outlined in the updates. Essentially the difference between the levels is, the higher the level, the more expensive technologies and higher quantitative characteristics of the final objects. Depending on conditions, each level can be as an advantage or a disadvantage.
Historically formed maximally used type of armored space suit. All races can use medium armor. Most races can use heavy armor, and a few races use superheavy Vanguard armor. The number in the icon indicates the average size of the representative of the race. Depends on the size, the probability to avoid ranged attacks and the cost of creating the costume.

War, Defence, Foreign policy, Domestic policy, Production, Mining - From the combination of all the parameters, each race can be assigned to one of six orientations. Orientation is the general thrust of all the processes occurring inside the fraction caused by historical heritage, technologies and objectives. Often orientation supported by unique technologies, buildings and abilities available to players.

Agrills